Networking for Computer Games
نویسندگان
چکیده
منابع مشابه
Aspects of networking in multiplayer computer games
(MCG’s) Other VR Research Efforts • Distributed Interactive Simulations (DIS) – Protocol (IEEE), architectures ... – Ex: flight simulation – Large scale, spread out, many users • Distributed Virtual Environments (DVEs) – Immersive, technology oriented – Ex: “Caves” – Local, few users • Computer Supported Cooperative Work (CSCW) – Focus on collaboration – Ex: 3D editors • And MCGs are similar, y...
متن کاملA Review on Networking and Multiplayer Computer Games
Networking forms an essential part of multiplayer computer games. In this paper, we review the techniques developed for improving networking in distributed interactive real-time applications. We present a survey of the relevant literature concentrating on the research done on military simulations, networked virtual environments, and multiplayer computer games. We also discuss on resource manage...
متن کاملAspects of Networking in Multiplayer Computer Games Review
The abstract claims that multiplayer computer games (MCGs) are at the forefront of utilizing network possibilities. As a result, they offer an overview of four aspects that affect networking in MCGs. These are—network resources such as bandwidth and latency set boundaries in which the MCG must operate, communication, data, and control architecture is encompassed by distribution concepts, scalab...
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The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cost requirements for near-term, mass-market game applications make system design challenging. The response time of the vision interface should be less than a video frame time and the interface should cost less than 50 Dollars U.S. We meet these constraints with algorithms tailored to particular har...
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ژورنال
عنوان ژورنال: International Journal of Computer Games Technology
سال: 2008
ISSN: 1687-7047,1687-7055
DOI: 10.1155/2008/928712